​Engage learners!

18th December 2018

,,

Photo credit: Riya99

A simplified understanding of the 5E learning model begins with ENGAGE.

Based on neuroscience, the 5E model of training and learning (Engage, Explain, Experiment, Explore, Embed) are phases of learning that allow learners and trainers to experience common activities, apply and build meaning over prior knowledge/experience and continually assess their understanding of a concept.

The first phase is to ENGAGE learners by making connections between past and current learning experiences which mentally grip learners into the process or skills taught. In a nutshell, it is revisiting prior knowledge to gather interest in learning a concept.

In this phase of the 5E model, trainers have an opportunity to find out what learners already know or think about the topic and concept. This phase should capture the learners’ interest and pique their curiosity about the topic – making them raise their own questions, challenge and compare ideas with others while trainers assess the learners’ clarity over the stated outcome of the lesson.

With pattern comes understanding

Learners recognize a pattern or make connections between elements when a concept is understood. As this takes place, learners produce more dopamine or the compound in the body that acts as a neurotransmitter that helps control the brain’s reward and pleasure centers. The neural circuit which is used for pattern recognition is then strengthened and can be accessed or applied more easily in the future.

Gamification in training relates closely to neuroscience. Video games are ‘dopamine stimulators’ and this explains why they are so addictive!

  • “The challenge is stimulating but accessible.”
  • “The difficulty increases in small increments.”
  • “Progression is quick, which at every level triggers the neurobiological reward…” (Source: “Neurolearning”. Medjad/ Gil/ Lacroix. Eyrolles 2017)

Positive mood that occurs while playing video games fosters even more cognition, creating conditions for a virtuous circle. For most of us who had enjoyed gamification in training or other areas, we can readily identify and grasp why ENGAGE is the first phase in the 5E instructional model.

Next blog: 2nd phase of the 5E model for training and learning – EXPLAIN.

CEGOS Asia Pacific. Beyond Knowledge. 2018


Author:

Sandy Hernandez, Client Solutions Director, Cegos Asia Pacific

We'd love to hear from you

+65 6827 5632

+65 6827 5632

08:00 - 17:30 Monday to Friday